When a user connects to the server, does it contain a tag (just a simple object)? For example, when the user connects to server and logs in, the client has a tag to store user information ex: account info, etc. Hope that makes sense.
If not its, okay I am curious.
I have been skimming through your library and wish I found it earlier. MSDN TCPLister and TCPClients is a hassle to annoyance with massive data thread calls. I will try your framework and if it looks good, I will fully support it in my upcoming game.