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March 15, 2017 at 16:00 #4430AnonymousInactive
Hi,
I have created a test app based on the UnmanagedConnectionExample. I have implemented the server as per the example and I want the data it receives from a client to be forwarded to another server and the data that server returns to be sent back to the client, like a proxy server so to speak. However, when I create a new connection in the GlobalIncomingUnmanagedPacketHandler, the TCPConnection.GetConnection method hangs (code never gets past this point), what am I doing wrong?
using NetworkCommsDotNet; using NetworkCommsDotNet.Connections; using NetworkCommsDotNet.Connections.TCP; using NetworkCommsDotNet.DPSBase; using NetworkCommsDotNet.Tools; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net; namespace ExampleTCA { public class TCA { //Create suitable send receive options for use with unmanaged connections public TCA() { } private void SetDebugTimeouts() { NetworkComms.ConnectionEstablishTimeoutMS = int.MaxValue; NetworkComms.PacketConfirmationTimeoutMS = int.MaxValue; NetworkComms.ConnectionAliveTestTimeoutMS = int.MaxValue; } public void Start() { SetDebugTimeouts(); NetworkComms.AppendGlobalIncomingUnmanagedPacketHandler(IncomingPacketHandler); //Create suitable send receive options for use with unmanaged connections SendReceiveOptions optionsToUse = new SendReceiveOptions<NullSerializer>(); //Get the local IPEndPoints we intend to listen on //The port provided is '0' meaning select a random port. List<IPEndPoint> localIPEndPoints = (from current in HostInfo.IP.FilteredLocalAddresses() select new IPEndPoint(current, 4100)).ToList(); //Create suitable listeners depending on the desired connectionType List<ConnectionListenerBase> listeners; //For each localIPEndPoint get a TCP listener //We need to set the ApplicationLayerProtocolStatus to Disabled listeners = (from current in localIPEndPoints select (ConnectionListenerBase)new TCPConnectionListener(optionsToUse, ApplicationLayerProtocolStatus.Disabled)).ToList(); //Start listening Connection.StartListening(listeners, localIPEndPoints, true); Console.WriteLine("Listening for incoming byte[] on:"); List<EndPoint> localListeningEndPoints = Connection.ExistingLocalListenEndPoints(ConnectionType.TCP); foreach (IPEndPoint localEndPoint in localListeningEndPoints) Console.WriteLine("{0}:{1}", localEndPoint.Address, localEndPoint.Port); } private void TraceData(string aPrompt, byte[] aRequestData) { Trace.WriteLine(aPrompt + ":"); for (int i = 0; i < aRequestData.Length; i++) Trace.Write(" "+aRequestData[i].ToString()); Trace.WriteLine(""); } private void IncomingPacketHandler(PacketHeader aRequestHeader, Connection aRequestConnection, byte[] aRequestData) { // TBD: handle the case where get incomplete request (chunked - shouldn't happen but could) TraceData("RequestData from " + aRequestConnection.ToString(), aRequestData); Forward(aRequestConnection, aRequestData); } private void Forward(Connection aRequestConnection, byte[] aRequestData) { // Want to add connection pooling here (or does the NetworkCommsDotNetComplete do it already?) ConnectionInfo lResponseConnectionInfo = new ConnectionInfo(IPTools.ParseEndPointFromString("172.0.0.1:5100"), ApplicationLayerProtocolStatus.Disabled); SendReceiveOptions optionsToUse = new SendReceiveOptions<NullSerializer>(); Connection lResponseConnection = TCPConnection.GetConnection(lResponseConnectionInfo, optionsToUse); lResponseConnection.AppendIncomingUnmanagedPacketHandler((PacketHeader aResponseHeader, Connection aResponseConnection, byte[] aResponseData) => { // TBD: handle the case where get incomplete request (chunked - shouldn't happen but could) TraceData("ResponseData from " + aResponseConnection.ToString(), aResponseData); aRequestConnection.SendUnmanagedBytes(aResponseData); }); lResponseConnection.SendUnmanagedBytes(aRequestData); } public void Stop() { Connection.StopListening(); } } }
Regards,
Vincent van der Vlis
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