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First of all thank you for your interest in NetworkComms.Net. Unfortunately at this stage we only support communication between NetworkComms.Net based clients. This is a much requested feature that we are looking into adding at our next major version.

One question I have though is why are you using NetworkComms.Net to do a simple byte[] send? If this is between just two machines and there is no complex serialisation it is not that hard to achieve just using a basic TcpClient instance. I only ask to better understand the use case for this as normally NetworkComms.Net comes into it’s own when trying to either manage many persistent connections or when sending a custom object that requires complex serialization/compression.