The Unity3D – android platform example is appreciate.
After test the code using Unity3d in PC , the client code works.But after building of app and attach the app to android device,the app crash after pressing the button. this is the code on client.
using UnityEngine;
using NetworkCommsDotNet;
using NetworkCommsDotNet.Connections;
using NetworkCommsDotNet.Connections.TCP;
public class NetworkTest : MonoBehaviour {
public void StartClient()
{
string serverIP = "192.168.1.104";
int serverPort = 10000;
ConnectionInfo connInfo = new ConnectionInfo(serverIP, serverPort);
Connection newTCPConn = TCPConnection.GetConnection(connInfo);
int loopCounter = 1;
string messageToSend = "This is message " + loopCounter;
NetworkComms.SendObject("Message", serverIP, serverPort, messageToSend);
}
void OnGUI()
{
if(GUILayout.Button("Hello", GUILayout.Width(300),
GUILayout.Height(300)))
{
StartClient();
}
}
}