.Net C# Network Library - NetworkComms.Net
hello@networkcomms.net
  • Home
  • Features
  • Support
    • Getting Started
    • Forums
    • Tutorials
    • API Reference
    • Submit Bug
  • Download
  • Blog
  • About Us

Reply To: Unity3d integration

Home › Forums › Support › Unity3d integration › Reply To: Unity3d integration

October 8, 2014 at 02:59 #3395
Anonymous
Inactive

Good to know!

http://docs.unity3d.com/412/Documentation/ScriptReference/MonoCompatibility.html

This link will explain which namespace is missing on .net subset.

Wish this helps you.

I have a few global launching experience with Unity, so if there’s anything that I can help,

Just shoot it!

Thanks

Search Blog
Blog Categories
Blog Tutorials
Popular Articles
  • Adding Network Functionality To Any .Net Application in 3 Lines of Code
  • Getting Started
  • How To Create A Client Server Application In Minutes
Recent Posts
  • Back to the ‘open source’
  • Maybe Moving on …
  • Version 3.0.0 Released
  • Version 3.0.0 (Beta2) Released
  • Version 3.0.0 (Beta1) Released
  • StreamSendWrapper
  • Multiple Adapter Support
Tags
Beta C# Connections How To Release Security Stream TCP Tutorials UDP v2 v3 Video WPF
Follow on Twitter
NetworkCommsDev
NetworkCommsDev
  • Version 3.0.2 has now been released. We are also working on a feature list for 3.1, please let us know if you have any suggestions. 11 years ago
About NetworkComms.Net
NetworkComms.Net is a high performance cross-platform .Net C# network library, which can be used to quickly add networking functionality to all of your applications.
Recent Posts
  • Back to the ‘open source’
  • Maybe Moving on …
  • Version 3.0.0 Released
  • Version 3.0.0 (Beta2) Released
  • Version 3.0.0 (Beta1) Released
Login
Log In
Register Lost Password

© Copyright 2014

  • Home
  • Sitemap
  • Terms & Conditions