- This topic has 2 replies, 2 voices, and was last updated 10 years, 4 months ago by Anonymous.
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July 19, 2014 at 17:03 #2797AnonymousInactive
Hello, how can i use NetworkComms with Unity3D ?
I have a personal licence so no source codes, available .dll is build for .NET 4 but Unity is supporting .NET 2Here is error i get;
Internal compiler error. See the console log for more information. output was: Unhandled Exception: System.TypeLoadException: Could not load type 'System.Runtime.Versioning.TargetFrameworkAttribute' from assembly 'NetworkCommsDotNetComplete'. at (wrapper managed-to-native) System.MonoCustomAttrs:GetCustomAttributesInternal (System.Reflection.ICustomAttributeProvider,System.Type,bool) at System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0 at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0 at System.Reflection.Assembly.GetCustomAttributes (System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0 at Mono.CSharp.TypeManager.IsThisOrFriendAssembly (System.Reflection.Assembly assembly) [0x00000] in <filename unknown>:0 at Mono.CSharp.TypeManager+Closure.Filter (System.Reflection.MemberInfo m, System.Object filter_criteria) [0x00000] in <filename unknown>:0 at Mono.CSharp.MemberCache.FindMembers (MemberTypes mt, BindingFlags bf, System.String name, System.Reflection.MemberFilter filter, System.Object criteria) [0x00000] in <filename unknown>:0 at Mono.CSharp.TypeManager.MemberLookup_FindMembers (System.Type t, MemberTypes mt, BindingFlags bf, System.String name, System.Boolean& used_cache) [0x00000] in <filename unknown>:0 at Mono.CSharp.TypeManager.RealMemberLookup (System.Type invocation_type, System.Type qualifier_type, System.Type queried_type, MemberTypes mt, BindingFlags original_bf, System.String name, IList almost_match) [0x00000] in <filename unknown>:0 at Mono.CSharp.TypeManager.MemberLookup (System.Type invocation_type, System.Type qualifier_type, System.Type queried_type, MemberTypes mt, BindingFlags original_bf, System.String name, IList almost_match) [0x00000] in <filename unknown>:0 at Mono.CSharp.Expression.MemberLookup (Mono.CSharp.CompilerContext ctx, System.Type container_type, System.Type qualifier_type, System.Type queried_type, System.String name, MemberTypes mt, BindingFlags bf, Location loc) [0x00000] in <filename unknown>:0 at Mono.CSharp.Expression.MemberLookupFinal (Mono.CSharp.ResolveContext ec, System.Type qualifier_type, System.Type queried_type, System.String name, MemberTypes mt, BindingFlags bf, Location loc) [0x00000] in <filename unknown>:0 at Mono.CSharp.New.DoResolve (Mono.CSharp.ResolveContext ec) [0x00000] in <filename unknown>:0 at Mono.CSharp.Expression.Resolve (Mono.CSharp.ResolveContext ec, ResolveFlags flags) [0x00000] in <filename unknown>:0 at Mono.CSharp.Expression.Resolve (Mono.CSharp.ResolveContext ec) [0x00000] in <filename unknown>:0 at Mono.CSharp.Assign.DoResolve (Mono.CSharp.ResolveContext ec) [0x00000] in <filename unknown>:0 at Mono.CSharp.SimpleAssign.DoResolve (Mono.CSharp.ResolveContext ec) [0x00000] in <filename unknown>:0 at Mono.CSharp.Expression.Resolve (Mono.CSharp.ResolveContext ec, ResolveFlags flags) [0x00000] in <filename unknown>:0 at Mono.CSharp.Expression.Resolve (Mono.CSharp.ResolveContext ec) [0x00000] in <filename unknown>:0 at Mono.CSharp.ExpressionStatement.ResolveStatement (Mono.CSharp.BlockContext ec) [0x00000] in <filename unknown>:0 at Mono.CSharp.StatementExpression.Resolve (Mono.CSharp.BlockContext ec) [0x00000] in <filename unknown>:0 at Mono.CSharp.Block.Resolve (Mono.CSharp.BlockContext ec) [0x00000] in <filename unknown>:0 at Mono.CSharp.ToplevelBlock.Resolve (Mono.CSharp.FlowBranching parent, Mono.CSharp.BlockContext rc, Mono.CSharp.ParametersCompiled ip, IMethodData md) [0x00000] in <filename unknown>:0
- This topic was modified 10 years, 4 months ago by .
July 21, 2014 at 08:59 #2801AnonymousInactiveYour download will also have included the Net20 dlls. Use those instead.
Marc
July 21, 2014 at 09:14 #2804AnonymousInactiveOh my god! I rally didn’t saw that :/
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