UDPConnection SendObject Method NetworkComms.Net Help
Overload List

  NameDescription
Public methodSendObject(String)
Send an empty packet using the provided packetType. Useful for signalling.
(Inherited from Connection.)
Public methodSendObject(String, Int64 )
Send an empty packet using the provided packetType. Useful for signalling.
(Inherited from Connection.)
Public methodSendObject sendObjectType (String, sendObjectType)
Send an object using the connection default SendReceiveOptions
(Inherited from Connection.)
Public methodSendObject sendObjectType (String, sendObjectType, SendReceiveOptions)
Send an object using the provided SendReceiveOptions
(Inherited from Connection.)
Public methodSendObject sendObjectType (String, sendObjectType, Int64 )
Send an object using the connection default SendReceiveOptions
(Inherited from Connection.)
Public methodStatic memberSendObject(String, Object, IPEndPoint)
Sends a single object to the provided endPoint. NOTE: Any possible reply will be ignored unless listening for incoming UDP packets.
Public methodSendObject sendObjectType (String, sendObjectType, SendReceiveOptions, Int64 )
Send an object using the provided SendReceiveOptions
(Inherited from Connection.)
Public methodStatic memberSendObject(String, Object, IPEndPoint, SendReceiveOptions)
Sends a single object to the provided endPoint. NOTE: Any possible reply will be ignored unless listening for incoming UDP packets.
Public methodStatic memberSendObject(String, Object, String, Int32)
Sends a single object to the provided IPAddress and Port. NOTE: Any possible reply will be ignored unless listening for incoming UDP packets.
Public methodStatic memberSendObject packetPayloadObjectType (IPacket, IPEndPoint, SendReceiveOptions, ApplicationLayerProtocolStatus)
Sends a Packet to the provided endPoint. Offers more performance if an identical packet is being sent to multiple peers. NOTE: Any possible reply will be ignored unless listening for incoming UDP packets.
Public methodStatic memberSendObject sendObjectType (String, sendObjectType, IPEndPoint, SendReceiveOptions, ApplicationLayerProtocolStatus)
Sends a single object to the provided endPoint. NOTE: Any possible reply will be ignored unless listening for incoming UDP packets.
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